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Thursday, May 21, 2015

Game Room Etiquette (Players Rules)

Too often we become so invested in our characters and try to find every possible way to prove our cleverness by utilizing the rules to increase our chances of survival rather than simply accepting the repercussions that the DM, GM, or Host imparts on our characters. There is nothing wrong with having a vested interest in your character. However, one should not cross the line into meta gaming and rules lawyering as this detracts from the entertainment and breaks the immersion we strive for in theater of the mind game play. Through my 15+ years as a dungeon master and player I've compiled a list of simple game room rules I've so aptly titled Game Room Etiquette. This is part 1 of a 2 part series covering standards that once posted in our game room increased the quality and entertainment value of our sessions.

1. Be on time- if you cannot arrive on time
     give at least 24 hours notice.
2. Do not interrupt the host’s narrative.
3.  Leave the outside world off the table.
4. Put phone/electronics on vibrate.
5. No backseat game mastering- you are 
     not the game master or host and they 
     do not require your help managing the 
     game they have put together.
6. Don’t quote rules to the host- unless 
     otherwise asked to do so.
7. Dice rolls do not count until the host 
     asks for one.
8. All dice must be rolled in clear view of 
     everyone.
9. No meta gaming- any and all out of 
     character knowledge is  unaccessible 
     in character.
10.Non Carpe GM - do not attempt to 
     play as player vs the host. The game 
     master is an impartial referee that is 
     present for the purpose of maintaining 
     the average operations in the world that 
     you explore


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