Too often we become so invested in our characters and try to find every possible way to prove our cleverness by utilizing the rules to increase our chances of survival rather than simply accepting the repercussions that the DM, GM, or Host imparts on our characters. There is nothing wrong with having a vested interest in your character. However, one should not cross the line into meta gaming and rules lawyering as this detracts from the entertainment and breaks the immersion we strive for in theater of the mind game play. Through my 15+ years as a dungeon master and player I've compiled a list of simple game room rules I've so aptly titled Game Room Etiquette. This is part 1 of a 2 part series covering standards that once posted in our game room increased the quality and entertainment value of our sessions.
Posters available here: http://www.cafepress.com/mcnabbgames.1596577006
1. Be on time- if you cannot arrive on time
give at least 24 hours notice.
2. Do not interrupt the host’s narrative.
3. Leave the outside world off the table.
4. Put phone/electronics on vibrate.
5. No backseat game mastering- you are
not the game master or host and they
do not require your help managing the
game they have put together.
6. Don’t quote rules to the host- unless
otherwise asked to do so.
7. Dice rolls do not count until the host
asks for one.
8. All dice must be rolled in clear view of
everyone.
9. No meta gaming- any and all out of
character knowledge is unaccessible
in character.
10.Non Carpe GM - do not attempt to
play as player vs the host. The game
master is an impartial referee that is
present for the purpose of maintaining
the average operations in the world that
you explore
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