Good day lords and ladies, we have a new site design. So swing by www.Morgalad.com for all the new updates and features. Included in the new site design is a rotating feed from our forums, a interactive chat for the community, and a cross platform store. Coming soon is a new solo adventure platform and new adventures.
WP
Sunday, June 28, 2015
Monday, June 22, 2015
Creature of the Week - Yeti
Artwork by: Noemi Konkoly |
Ecology
Introduction -
The Yeti reside mostly in the frozen caves of the high mountain
ranges. However, they are also seen on the frozen tundras when food
is most plentiful. Their actual origins are a mystery, leading to
much speculation. Theories range from a sub-branch of evolution to
experiments by mages to create a hearty warrior well suited for
winter combat. Local villages celebrate the Yeti as a divine being,
the spirit of the mountain given tangible form.
Physical
Observations - Yeti are massive bipedal humanoids that stand
between 7'6”-9” feet tall, and can live to be 20 years old. They
weigh in at 200-400 pounds of dense muscle, with a protective fat
deposit over their necks and vital organs. They are omnivorous,
though they favor a diet of meat. They have short curving claws and
long canines designed to grab and hold frozen flesh. They also use
these natural weapons to cut through the thick fur and blubber of
their prey. Their feet are larger than a man's, but they are much
broader to distribute their weight over loose snow. Yeti have long
white hair to protect them from the elements. Their blue skin has
only been observed by survivors. They communicate with a series of
whistles and growls. Locals claim that the sound of a shrill winter
wind is actually a Yeti's scream.
Social
Observations - Yeti typically live in tribes of 3-5 members and
their young. Tribes work together in all aspects of life from hunting
to rearing young. Extremely violent or cruel yeti are cast out. These
loners are the ones most likely to attack settlements or camps
unprovoked.
Behavioral
Observations – Nocturnal and with excellent night vision, they
have a rudimentary skill with tools. They sometimes use large stones
as weapons and to smash bones for the marrow. Favoring stealth in
hunting, they use their white hair to blend in with their
surroundings.
Inter Species
Observations - Yeti typically avoid human contact, unless
desperate or provoked. On very rare occasion they are seen hunting
together with large wolves. Most creatures are seen as a food source.
Attempts to tame and domesticate the Yeti have met with disastrous
results, including death and massive collateral damage. In attempts
to breed them as battle-stock they were as likely to turn on their
trainers as their targets. Owning a Yeti is largely outlawed in
civilized regions, though they are occasionally used in illegal
gladiator rings in the frozen regions.
Friday, June 19, 2015
Dungeon & Dice Crypt Cards
Today we are happy to officially announce the release of a new product, called Dungeon & Dice Crypt Cards. These cards are printed on a standard sized poker deck. They serve as a full set of randomized dungeon geomorphic tiles that come in handy with world and map generation. Also they come equipped with a full polyhedral set of dice printed just above the geomorphic image so the cards can act as a completely randomized dice roll to help maximize space for small gaming tables and are perfect for those wanting to game on the go without having to worry about loosing their dice in the car seats. These cards also have the full poker suite printed on them so at the end of the dungeon you can relax by playing a simple card game to help divide the spoils of your adventure. These cards are available for just $9.99 usd per set with $2.99 S&H for customers inside the U.S. So Grab your pack of Dungeon & Dice Crypt Cards today!
"A busy day is a good day, A quiet day is a good day for adventure." ~ J.R.L. McNabb
http://drivethrurpg.com/product/149758/McNabb-DungeonDice-Crypt-Cards
Available at: Drivethrurpg |
http://drivethrurpg.com/product/149758/McNabb-DungeonDice-Crypt-Cards
Monday, June 15, 2015
Creature of the Week - Arunai
Artwork by: Loneanimator |
Ecology
Introduction -
Many who pass onto the next life leave the material plane behind
never to
return again. The
greatest heroes are rarely given a choice upon the time of their
death to pass on to the next life or to act as guardians of the
cosmos. Those who choose the path of the protector become the Arunai.
Arunai often wander the world in forms common to the area fulfilling
the desires of the forces of good. Arunai are very judgmental and
irritated by evil beings and behavior such as greed, undead, etc.
Physical
Observations - The Arunai have no defined appearance, although
according to mythology, they are most likely to look like humans in
their original forms, but in larger height. The Arunai are a
shape-shifting race and can mold themselves into many shapes and
sizes. It is
commonly believed that their favored
appearance is either a Tall Bipedal Eagle-like Avian, a bipedal
Crocodile-looking Reptile or most commonly a Tall Humanoid.
Social
Observations – It is believed that the first arunai, who were
wholly celestial in nature, were sent to the earth to teach man and as
such the oldest language in the world is derived from the arunai's own
common tongue.
Behavioral
Observations - Arunai are protectors and teachers who have
watched man grow throughout all the ages of this world and continue to do so while they fend off extra dimensional evils.
Inter Species
Observations -Arunai cannot be tamed, they serve their deities
and work to protect the material realm from the unseen threats that
hide on the outer reaches of the ethereal dimensions.
Monday, June 8, 2015
Creature of the Week - Alphyn
Artwork by Gaspar Sabater |
Introduction - Alphyn are deceptively cunning. They are a magickal beast who take delight in collecting treasure, despite their intellect they lack an understanding of monetary values so a copper penny is worth just as much as a gold piece. To an alphyn treasure is treasure usually referred to as "shinies". As a species alphyn were created by the magi, Halyphan, as a means to collect funds and keep him entertained with their constant riddles.
Physical Observations - It is much like a tiger, but stockier and with tufts of hair covering its body, and also has a thick mane and long thin tongue. Another notable characteristic is its knotted tail similar to that of the griffin. It has a dragon's talons on its forelegs, while the hind legs are cloven like a goat's. An adaptable, generalist species, they are found in most types of habitats. Adult females are around 7.9 ft. long nose-to-tail and males average 6.7 ft., with overall ranges between 4.9 to 9.0 ft. nose to tail suggested for the species in general. Females typically weigh 115 to 220 lb., averaging 137 lb. Males typically weigh between 64 and 141 lb., averaging 93 lb. Life expectancy in the wild is reported at 18 to 23 years, and averages 16 to 20.
Social Observations - Secretive and largely solitary by nature, the alphyn is properly considered both nocturnal and crepuscular, although sightings during daylight hours do occur. Only fathers and cubs live in groups, with adults meeting only to mate.
Behavioral Observations - Alphyn have a manic enthusiasm similar to wanderlust. They are secretive and solitary and when encountered can be dangerous as elevated irritability is common along with behavior that seems on the surface to be the opposite of most wild animals.
Inter Species Observations -Alphyn can be relatively civilized while they are planning what to do with their prey. The wail of the alphyn is known as a harbinger of war to superstitious peoples. Alphyn ranges rarely overlap with areas inhabited by humans. Attacks on humans are very rare, as prey recognition is a learned behavior and they do not generally recognize humans as prey. Their curiosity can satiate their lust for treasure and often they will abandon monetary gains if a person can outwit them at a game of riddles. They usually protect areas wherein those that have earned their respect reside.
Saturday, June 6, 2015
Game Room Etiquette (player to player)
In our quest to better understand and acclimate better mannerisms to improve the atmosphere of our games we have looked over player rules towards the host, host rules towards their players; and today, to conclude this 3 part discussion we will finish with player to player etiquette.
Posters available here: http://www.cafepress.com/mcnabbgames.1603015698 |
1. Do not interrupt another players turn or narrative.
2. Do not tell another player how to play their
character.
3. Do not hover over other players
4. Leave the world elsewhere do not bring negativity
to the table.
5. Do not break character during narrative.
6. This is not a singles bar. No unwanted advances!!
7. Personal hygiene must be unobtrusive &
unoffensive
8. Don't hog the table all you need is one set of
dice, a character sheet, a writing utensil, and
a notebook.
9. Don't hog the narrative, share the spotlight
with other players.
10. No rules lawyers do not quote rules to others
unless asked to do so
11. Do not mooch; contribute to the narrative,
gameplay, activities & concessions.
12. Be patient and wait your turn.
13. Practice good sportsmanship do not pout,
gloat or whine.
14. Clean up after yourself, if you mess it up clean
it up.
2. Do not tell another player how to play their
character.
3. Do not hover over other players
4. Leave the world elsewhere do not bring negativity
to the table.
5. Do not break character during narrative.
6. This is not a singles bar. No unwanted advances!!
7. Personal hygiene must be unobtrusive &
unoffensive
8. Don't hog the table all you need is one set of
dice, a character sheet, a writing utensil, and
a notebook.
9. Don't hog the narrative, share the spotlight
with other players.
10. No rules lawyers do not quote rules to others
unless asked to do so
11. Do not mooch; contribute to the narrative,
gameplay, activities & concessions.
12. Be patient and wait your turn.
13. Practice good sportsmanship do not pout,
gloat or whine.
14. Clean up after yourself, if you mess it up clean
it up.
Monday, June 1, 2015
Creature of the Week - Akki
Akki Artwork by Noemi Konkoly |
Ecology
Introduction
Akki are one of the dark creatures bred from the last known primordial pools and chasms. They inhabit large, permanent water bodies, such as swamps,ponds, and lakes, where they are usually found along the water's edge.
Introduction
Akki are one of the dark creatures bred from the last known primordial pools and chasms. They inhabit large, permanent water bodies, such as swamps,ponds, and lakes, where they are usually found along the water's edge.
Physical Observations
Akki are hideous gigantic creatures with sharp claws wild hair and long horns growing from their heads. They average in sizes larger than trolls and the younglings can commonly be between 8 & 12 feet tall, with the adults growing in excess of 13 to 14 feet tall and weighing well over 1200 lbs. They are wanderers and can often be noticed from miles away by the vibrating resonance of low hums and gurgles they use to commune with one another. Maximum lifespan is normally between 8-10 years.
Akki are hideous gigantic creatures with sharp claws wild hair and long horns growing from their heads. They average in sizes larger than trolls and the younglings can commonly be between 8 & 12 feet tall, with the adults growing in excess of 13 to 14 feet tall and weighing well over 1200 lbs. They are wanderers and can often be noticed from miles away by the vibrating resonance of low hums and gurgles they use to commune with one another. Maximum lifespan is normally between 8-10 years.
Social Observations
As akki are bred from primordial pools they are not often pack creatures and grouping happens rarely if ever. The only recorded instances of a grouping of akki are usually observed with one slightly more intelligent akki manipulating two or three younger and less experienced ones.
As akki are bred from primordial pools they are not often pack creatures and grouping happens rarely if ever. The only recorded instances of a grouping of akki are usually observed with one slightly more intelligent akki manipulating two or three younger and less experienced ones.
Behavioral Observations
Akki are short tempered and greedy creatures that use their size to manipulate and bully anything in their path. As they stay near water they are predominately found around bridges, crossings, and things of that nature where they exploit local travelers for any goods they may have, at the same time they may choose to ignore the goods of a traveler and just eat them all together.
Akki are short tempered and greedy creatures that use their size to manipulate and bully anything in their path. As they stay near water they are predominately found around bridges, crossings, and things of that nature where they exploit local travelers for any goods they may have, at the same time they may choose to ignore the goods of a traveler and just eat them all together.
Inter Species Observations
Akki cannot be tamed though some reports have claimed that certain magical items have the ability to manipulate them into following basic orders, however this has not been confirmed as of yet. They do not get along with any other creature whatsoever and they are not allowed within any civilized society as they usually attack weaker creatures on sight.
Akki cannot be tamed though some reports have claimed that certain magical items have the ability to manipulate them into following basic orders, however this has not been confirmed as of yet. They do not get along with any other creature whatsoever and they are not allowed within any civilized society as they usually attack weaker creatures on sight.
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