WP
Monday, July 20, 2015
Creature of the Week
Sunday, June 28, 2015
New site design
Good day lords and ladies, we have a new site design. So swing by www.Morgalad.com for all the new updates and features. Included in the new site design is a rotating feed from our forums, a interactive chat for the community, and a cross platform store. Coming soon is a new solo adventure platform and new adventures.
Monday, June 22, 2015
Creature of the Week - Yeti
Artwork by: Noemi Konkoly |
Friday, June 19, 2015
Dungeon & Dice Crypt Cards
Available at: Drivethrurpg |
http://drivethrurpg.com/product/149758/McNabb-DungeonDice-Crypt-Cards
Monday, June 15, 2015
Creature of the Week - Arunai
Artwork by: Loneanimator |
Monday, June 8, 2015
Creature of the Week - Alphyn
Artwork by Gaspar Sabater |
Introduction - Alphyn are deceptively cunning. They are a magickal beast who take delight in collecting treasure, despite their intellect they lack an understanding of monetary values so a copper penny is worth just as much as a gold piece. To an alphyn treasure is treasure usually referred to as "shinies". As a species alphyn were created by the magi, Halyphan, as a means to collect funds and keep him entertained with their constant riddles.
Physical Observations - It is much like a tiger, but stockier and with tufts of hair covering its body, and also has a thick mane and long thin tongue. Another notable characteristic is its knotted tail similar to that of the griffin. It has a dragon's talons on its forelegs, while the hind legs are cloven like a goat's. An adaptable, generalist species, they are found in most types of habitats. Adult females are around 7.9 ft. long nose-to-tail and males average 6.7 ft., with overall ranges between 4.9 to 9.0 ft. nose to tail suggested for the species in general. Females typically weigh 115 to 220 lb., averaging 137 lb. Males typically weigh between 64 and 141 lb., averaging 93 lb. Life expectancy in the wild is reported at 18 to 23 years, and averages 16 to 20.
Social Observations - Secretive and largely solitary by nature, the alphyn is properly considered both nocturnal and crepuscular, although sightings during daylight hours do occur. Only fathers and cubs live in groups, with adults meeting only to mate.
Behavioral Observations - Alphyn have a manic enthusiasm similar to wanderlust. They are secretive and solitary and when encountered can be dangerous as elevated irritability is common along with behavior that seems on the surface to be the opposite of most wild animals.
Inter Species Observations -Alphyn can be relatively civilized while they are planning what to do with their prey. The wail of the alphyn is known as a harbinger of war to superstitious peoples. Alphyn ranges rarely overlap with areas inhabited by humans. Attacks on humans are very rare, as prey recognition is a learned behavior and they do not generally recognize humans as prey. Their curiosity can satiate their lust for treasure and often they will abandon monetary gains if a person can outwit them at a game of riddles. They usually protect areas wherein those that have earned their respect reside.
Saturday, June 6, 2015
Game Room Etiquette (player to player)
Posters available here: http://www.cafepress.com/mcnabbgames.1603015698 |
2. Do not tell another player how to play their
character.
3. Do not hover over other players
4. Leave the world elsewhere do not bring negativity
to the table.
5. Do not break character during narrative.
6. This is not a singles bar. No unwanted advances!!
7. Personal hygiene must be unobtrusive &
unoffensive
8. Don't hog the table all you need is one set of
dice, a character sheet, a writing utensil, and
a notebook.
9. Don't hog the narrative, share the spotlight
with other players.
10. No rules lawyers do not quote rules to others
unless asked to do so
11. Do not mooch; contribute to the narrative,
gameplay, activities & concessions.
12. Be patient and wait your turn.
13. Practice good sportsmanship do not pout,
gloat or whine.
14. Clean up after yourself, if you mess it up clean
it up.
Monday, June 1, 2015
Creature of the Week - Akki
Akki Artwork by Noemi Konkoly |
Introduction
Akki are one of the dark creatures bred from the last known primordial pools and chasms. They inhabit large, permanent water bodies, such as swamps,ponds, and lakes, where they are usually found along the water's edge.
Akki are hideous gigantic creatures with sharp claws wild hair and long horns growing from their heads. They average in sizes larger than trolls and the younglings can commonly be between 8 & 12 feet tall, with the adults growing in excess of 13 to 14 feet tall and weighing well over 1200 lbs. They are wanderers and can often be noticed from miles away by the vibrating resonance of low hums and gurgles they use to commune with one another. Maximum lifespan is normally between 8-10 years.
As akki are bred from primordial pools they are not often pack creatures and grouping happens rarely if ever. The only recorded instances of a grouping of akki are usually observed with one slightly more intelligent akki manipulating two or three younger and less experienced ones.
Akki are short tempered and greedy creatures that use their size to manipulate and bully anything in their path. As they stay near water they are predominately found around bridges, crossings, and things of that nature where they exploit local travelers for any goods they may have, at the same time they may choose to ignore the goods of a traveler and just eat them all together.
Akki cannot be tamed though some reports have claimed that certain magical items have the ability to manipulate them into following basic orders, however this has not been confirmed as of yet. They do not get along with any other creature whatsoever and they are not allowed within any civilized society as they usually attack weaker creatures on sight.
Friday, May 29, 2015
Game Room Etiquette (Host's Rules)
As Host's we play the part of Dungeon Master, Game Master, Storyteller, and Referee. While many hats are worn on this side of the screen we must also remember the first rule is for everyone to have fun. Often times we become so enamored with the intricacies of our own wit and clever plot lines that we can fall victim to our creativity and begin to see our players as nothing more then mere plot devices to progress our parables. Whenever this state of mind takes hold we should learn to recognize it and remedy it quickly before ruining the afternoons entertainment for everyone else. Here are a few guidelines to help recognize when you are overstepping your bounds as a host and to help remedy this.
Posters can be purchased here: http://www.cafepress.com/mcnabbgames |
1. Do not interrupt a players turn or narrative.
Core Rulebook Update & Open Game day
: https://app.roll20.net/join/672223/ChFMcw
Monday, May 25, 2015
Creature of the Week - Adlet
Adlet Art by Darius Molotokas |
Introduction
The adlet, also known as humanis lupus, is a part canid native to the wilderness and remote areas of the dynastic region surrounding Corolempierre. These creatures are believed to be the result of an ancestors botched curse that was cast upon a werewolf in mid transformation.
Adlets appear as having the head and torso of humans with the legs and waste of a canine. They range in height with adult males growing in excess of six to eight feet tall and weighing in excess of 200 to 380 pounds. The Adlet has a howl similar to a wolf and communicate with others through a guttural growling language. Their average life span is about 15 to 25 years.
Adlets are a social creature the basic social unit consists of a mated pair accompanied by the pairs adult offspring the average pack consists of a family of 5-11 adlets; 1-2 adults, 3-6 juveniles, and 2-3 younglings or sometimes 2 or 3 such families with exceptionally large packs consisting of 42 adlets have been known to occur.
Adlets are highly territorial and generally establish territories far larger than they require to survive in order to assure a steady supply of prey. Territory size depends on the amount of prey available and the age of the packs members. Adlets defend territories from others through a combination of scent marking, direct attacks, and howling. Adlets are monogamous with mated pairs usually remaining together for life. An alpha will usually wait alongside the pact to protect them and send out an Omega to test the power of any who cross into their territory. If the Omega is defeated then the Alpha along with various other members of the pack will attack together in a collective effort to defend their territory.
Adlets cannot be tamed though some have been recorded to learn the common tongue and even communicate and interact with certain other species on very rare occasions. They're exceptionally crude, very ill mannered, and reflect their wild nature even in the most civilized societies which often leads to trouble.
Thursday, May 21, 2015
Game Room Etiquette (Players Rules)
Tuesday, May 12, 2015
Morgalad Kickstarter Rewards Shipped.
The paperback version of the Morgalad Starter Book ships out today.PDFs and hardbacks coming later this week. Core Rulebooks to follow.
Thursday, April 30, 2015
D6 Disaster Relief Bundle
The Morgalad Bundle can be found here: http://drivethrurpg.com/product/148547/The-Sigil-Saves-BUNDLE . So pick up a new tabletop game along with other print and play accessories and help support disaster relief.
Thanks,
JRL McNabb
Tuesday, April 28, 2015
Morgalad Fantasy Starter Book, now available as pdf.
Hello everyone, the Morgalad Fantasy RPG Starter book is now available through drivethrurpg for $9.95 it includes 8 pregenerated characters, 2 unique adventures (1 solo, and 1 group), along with an easy to learn setting in the port side city of Losloth.
http://www.drivethrurpg.com/product/148485/Morgalad-Fantasy-RPG-Starter-Book
Thanks,
JRL McNabb